![]() ![]() Were you aware that Vlad's cape doubles the amount of blood from enemies, meaning that it synergizes extremely well with the kapala? Assuming your objective is to make it to secret end-game areas, Vlad's cape is the difference between having 10-ish HP and 40+ HP by the time you reach those areas. The main reason (and it's a good reason!) you would go for Volcana over the jungle is Vlad's cape, which is the best mobility item in the game by far. Feel free to weigh in to what you think of all of this. In the end, I just think Jungle better readies you for what is left to come 9 times out of 10. So this is why I keep saying that Volcana needs work, because I have ample reasoning and weight the two worlds between the pros and cons, this has nothing to do with skill. Cape is good against Olmec, but what good is engaging in the fight if you don't have Paste? The Black Market, unless you pissed off the Shopkeepers, the biggest threats found here are monkeys and thorns.Īll of this and what did you get from Vlad? Besides the quest item of course, a cape with double jump abilities. Falling Vampires are also a thing that can be problematic. ![]() Because if he gets hit, you risk him tele-fragging into you. The Vlad fight itself, make sure you get Horsing to help, or you have the bow from the challenge fight to one-hit-kill him. Sometimes, you'll anger a shopkeeper and maybe even kill him to permanently agro all shopkeeps for the rest of the game. Most commonly, go through pools of lava that can cause compilations. Volcana can't give you these resources as reliably, if anything, you can come out at a minus.įor Volcana: In order to get to Vlad, you have to take a couple of trivial, RNG hurdles with the drill. Yes, I'm aware of some exploits in the Olmec fight to get the Ankh, but we also have to anticipate that this would get patched out someday. Bombs, Paste and something like the Cape or Jetpack is going to much better prepare you here. I also want to stress the Olmec fight here. The Jungle's Black Market is a near guaranteed way to stock up on bombs, ropes, platforming items, another opportunity to get Paste if you weren't able to before. Aside from that, can't think of anything else of benefit. Fire projectile wrecks Tide Pool but then again Tide Pool isn't exactly hard to begin with. Volcana has Fire Dogs, a decently good mount that grants fire immunity and makes platforming a bit easier. Yea, by the time you have 10 HP, it starts to become irrelevant because insta-death is very prominent in this game, but still. And with the milking capabilities of the Boomerang, being able to extract more blood reliably than the Shotgun, it's not unheard of to exit one level with 4 to 5 extra HP. Mosquitoes, an easy and abundant enemy gives more blood than usual. The thing is, if you're sporting the Kapala, you are not going to get more mileage from it anywhere else than in the Jungle. Also, Boomerangs can be found easily too, which in some circumstances, is better than the Shotgun. In the Jungle is where you can get Paste somewhat reliably if you can find a giant spider. Jungle is also far less consequential if you're lucky to back a Jetpack, considering Jungle offers no fire hazards to the player aside from the "can't see a thing" levels, resulting in an explosion. When at its worst, Volcana is more prone to punishment outside of the player's actions, and if you do not stock the sufficient resources, your run could be ended by an impassible scenario. Pathways are straightforward and less convoluted. When RNG is at its best and skill takes a second hand in this, Volcana is arguably easier than Jungle. Let me go over components and compare these two areas: but if you're looking to fulfill a quest run reliably, why should someone choose Volcana over Jungle? I already established a reputation that I have issues with Volcana's RNG, and therefore I avoid this area entirely in favor of Jungle.
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